Maya the Bee: TGA and SG(GBA) AR Codes+screencaps

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Maya the Bee: TGA and SG(GBA) AR Codes+screencaps

Postby LucybonesSquirrel » Sat Nov 28, 2015 4:28 pm

Since I managed to make Action Replay codes for both games, I thought I better make a topic for them both!

Anyway, the two games Maya the Bee: The Great Adventure and Maya the Bee: Sweet Gold were both developed by Shin'en Multimedia for the Game Boy Advance platform. There is no actual GTS in these games, so cheat codes will have to be used. They are listed for their respective games below. (Codes only tested on emulator. I don't yet own the actual game cartridges, so I cannot verify if they will work on a real cheat device. Hopefully they shouldn't present any issues if used.)

Maya the Bee: The Great Adventure


Important info: The Size changing codes can be used in the title menu and other screens without problems, but it is still recommended to use them only while in levels.

(M) - MUST BE ON for codes to work
CBDEF7E1
1E3C7CDA
D122FCAA
AD0852BF

Press B+Down for normal-sized Maya
FC440C97
9F6984F7
5AE7158B
336E5ADC
7B48F210
719E49E7
8A1DFD13
64F15238
1E27D83B
BBFB6923

Press B+Up for 2x-sized Maya
5A2A1123
BB3BEBB1
FB9A72AD
684AD1B0
4B965287
A65224BA

One side effect exist; Maya won't be blinking when taking any damage from enemies if she isn't at normal size. Nothing that I can fix I'm afraid.

Player sprite fix code
9E494AF1
38930639
79B4EDC2
A520BBCD
8A1DFD13
64F15238
405FFE1C
A08E1FA6
C6E41BDE
C9D9CF2C
1E27D83B
BBFB6923

This code is needed for Maya's sprite to appear correctly when she is not at normal size. Without it, Maya will always appear to be facing to the right, which can look a bit awkward when moving to the left. I don't yet know how to fix her sprite y-position, if it even can be.

Screencaps:
Image Image Image Image Image Image

Maya the Bee: Sweet Gold


Important info: Do not use the size-changing codes outside of levels! While I guess that nothing bad will happen when using them on other screens, I highly advise against it.

(M) - MUST BE ON for codes to work
0831ED7C
F7D881DD
76E7CBCE
919347E9

Press B+Up for 2x-sized Maya/Willy
973D7DF3
5C88C651
F8DDF86B
F47873AE
4AF063D7
43B2FD23
4AB96C17
4906F386
92EFED9F
691B2892
1E27D83B
BBFB6923

Press B+Down for normal-sized Maya/Willy
FC440C97
9F6984F7
D42D0E82
694D9FBC
D4AD1BCA
D4FD2108
425D1C9F
FBCD5703
7A6CA7AB
F9412285
1E27D83B
BBFB6923

There is a slight issue with the scaling of the player's sprites; parts of the player sprite won't be properly adjusted to match, due to a hard limit on the sizes of object sprites. Setting the size to 0x0300 made the player sprite appear worse. Setting the size to 0x0200 eliminated most of that problem, even if the top part of the sprite looks slightly off sometimes. The original game has this problem as well, but in that game the appearance of the player sprite remain the same, even if it will be cut off if made any bigger.

Screencaps:
Image Image Image Image
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